Sheikh Atta-ul-HaqBook a meeting

Hello, I’m

Atta-ul-Haq

I build software
and intelligent products.

Explore my work
A standing stylized developer character with violet eyes and a white shirt, raising an open hand in greeting.

Software & Product Engineer.

Applied AI, retrieval & automation.
Product architecture & development.

WHAT I DO

I connect product requirements, data and software to build practical workflows—from retrieval and automation to interactive experiences.

From requirements
to working software.

About my background
01 / SELECTED WORKSelected projects · 2023–present

Selected
projects.

Current work in learning, operations and automation, followed by the game projects that shaped my engineering foundation.

Original isometric learning illustration with an open book and connected roles.
Learning intelligence · E Deviser2025–present

I lead product direction and contribute to the architecture and engineering of Cuevo, E Deviser’s learning-intelligence product in development.

Agentic intelligenceProduct engineeringRAG
Read case study
Original isometric voice and retrieval illustration with connected operational context.
Voice-first operations2026–present

I’m designing a voice-first reporting workflow for security and multi-site operations, connecting spoken reports with procedures, review and shift summaries.

Voice workflowsRAGPostgreSQL
Read case study
Original isometric household coordination illustration with connected homes and a shared calendar.
Household coordination2026–present

I’m designing household data models and reusable routines, with conflict checks and human approval for sensitive actions.

Data modelingPostgreSQLDeno
Read case study
Watch my gameplay work44-second showcase
Sci-fi action gameplay2024–2025

At Subrickzz, I developed combat, enemy behavior and reusable mission systems for a sci-fi action game.

Gameplay systemsBehavior treesBlueprints
Read case study
Watch my gameplay work60-second showcase

FINAL-YEAR PROJECT / UNREAL ENGINE 5

Digital Dynasty

My award-winning Unreal Engine 5 final-year project, connecting exploration, crafting, construction and character progression. The case study includes prototype footage and development details.

Explore the development
02 / WHAT I BRING

Engineering for
intelligent products.

01

Intelligent systems

I design and implement retrieval and agentic workflows, with scoped context and human approval for sensitive actions.

  • Agentic intelligence
  • RAG & retrieval
  • Workflow engineering
02

Product & system design

I shape requirements, data models and workflows for education, voice-first operations and household coordination, connecting product direction with architecture and prototypes.

  • Product strategy
  • System design
  • Data modeling
03

Implementation & validation

I develop prototypes and test how their logic behaves, including permissions, failure cases and state changes. Earlier Unreal Engine work taught me to build reusable logic and debug interactions.

  • Python & JavaScript
  • Prototyping & testing
  • Workflow validation
THE TOOLKITCode, intelligence and practical workflows.

Tools &
technology.

Languages, data tools and frameworks I use in current product work, alongside the Unreal tools behind my earlier projects.

AI & agentic systems

Retrieval, context and controlled actions in my AI and product engineering work.

  • RAG workflowsScoped retrieval and relevant context
  • AI agents & orchestrationStructured assistance and coordinated AI workflows
  • Vector search & embeddingsRetrieval and vector-database workflows
  • PostgreSQLData models in AegisOps and Family OS
  • pgvectorRetrieval in the AegisOps design
  • Deno Edge FunctionsEvent orchestration in the Family OS design

Software & delivery

Languages and tools I use to prototype, implement, version and validate software.

  • Python & JavaScriptGeneral development and implementation
  • Git & GitHubVersion control and project source
  • Docker & CI/CDDevelopment environments and delivery workflows

Game development foundation

Tools from my earlier Unreal Engine work on interactive systems and game AI.

  • Unreal Engine 5Gameplay and interactive environments
  • BlueprintsGameplay logic and reusable systems
  • Behavior TreesEnemy behavior in Cosmo Conqueror
  • Niagara & ChaosGameplay effects and integration
  • Motion WarpingCombat interactions and reactions
03 / A LITTLE CONTEXT

I started by
building worlds.

I started in game development with Unreal Engine 5, turning ideas into interactive worlds through gameplay systems, mechanics and VR experiences. That work taught me to think about state, behavior and how technology responds to people.

Today, I work across software engineering, applied AI and product development. As CPO and AI Product Engineer at E Deviser, I lead product direction and contribute to the architecture and engineering of Cuevo, our learning-intelligence product in development.

My work includes scoped retrieval, agent workflows and automation with explicit access rules and human approval for sensitive actions. I enjoy taking a problem through requirements, data models, prototypes and testing, then refining the result around the people using it.

Outside work, I’m usually playing a AAA game, tinkering with cars or experimenting with something new.

Building software, exploring applied AI or developing a new product? I’m always interested in a good conversation.

Oct 2025 — PresentDoha, Qatar

Chief Product Officer & AI Product Engineer

E Deviser

I lead product direction and contribute to the architecture and development of Cuevo, combining education workflows with agentic intelligence.

Jan 2024 — Jan 2025Remote · United Kingdom

Game Developer · Full-time

Subrickzz

I built combat, enemy behavior and reusable mission logic for Cosmo Conqueror, including the design of 33 story-driven missions.

View experience certificate
Subrickzz experience certificate dated 22 January 2025, documenting Atta Ul Haq’s employment as an Unreal Developer from January 2024 to January 2025.
Experience certificate issued by Subrickzz on 22 January 2025. The certificate records the role as Unreal Developer.
EducationPakistan

BS Computer Science

COMSATS University Islamabad

Built Digital Dynasty, my award-winning final-year survival game project, with Unreal Engine 5 and Blueprint scripting, connecting player interaction, crafting, building and progression.

FREELANCE MILESTONE

Client work.
Delivered.

Software, AI and automation projects for clients across industries.

FiverrMy first five months

Reached Fiverr Level 2.

Built a freelance practice across AI, software development, automation, product and design work, and document workflows.

unique clients
62+
earned
PKR 1M+
to reach Level 2
5 months
Historical Fiverr Level 2 overview with Atta-ul-Haq’s profile photo, the original account-status notice and performance metrics: 4.9 rating, 84 orders, 62 unique clients and PKR 1,291,348 earnings.
Fiverr overview from my first five months, documenting the milestone and account status at that time.
04 / OUT IN THE WORLDA few moments beyond the work.

The work is digital.
The connections are human.

Ideas grow through people. A glimpse of the places, conversations, and everyday moments along the way.

My work at E Deviser · Immersive education

Learning can be a place.

At E Deviser, I work on an immersive classroom experience that brings learning into a shared real-time world. This walkthrough shows the environment I’m developing, connecting interaction and presence with the way people learn together.

A silent walkthrough of my immersive education work at E Deviser: seated avatars, illuminated desks, a teaching screen and a robot assistant. This experience is in development.
LET’S CONNECT

Let’s discuss
what you’re building.

Building a product, growing an engineering team or exploring an investment? I’d be glad to discuss the problem, the technology and where I can contribute.

atta@edeviser.comBook a meeting with me

30-minute personal conversation · Google Meet.